Description
Description from creator
When I write roleplaying games, I don’t design them for gamers, I design them for farmers. Specifically, I design them for my younger brother—a former Western PA cattle farmer who’s never played an RPG I haven’t handed him. He doesn’t have time for (or interest in) complex players’ handbooks and he doesn’t own any “weird dice,” but he’s always one of the best players at my table because he’s a natural storyteller. It’s just a matter of getting the story started, adding some twists, and watching him be surprised by his own creativity.
Possible Worlds is the culmination of that design ethos. Pulling from years of design & publishing experience, each game in this series is a full, stand-alone RPG printed as a wire-bound guidebook. Ranging from comedic to contemplative, our core games are simple enough to play with no preparation, but robust enough to play hundreds of times over without ever telling the same story twice—all small enough to fit in your back pocket. Check them out solo or pick up a fancy boxed set!





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