Mimic's Market Cards & Games

Brew

2-4 Players 45-90 Min Ages 10+ Bring balance back to the forest! Time is broken and shattered. The seasons all exist at once, and day and night have no real cycle — they rotate at the whim of the forest. This enchanted land has been driven into chaos and it’s up to you, the cunning mystics of the forest, to tame extraordinary woodland creatures and use your magic to bring back balance. In Brew, players must choose how to use element dice, either to take back control of as many seasons as possible in an area-control game or to procure goods at the local village in a worker-placement game. Recruiting woodland creatures and brewing potions can help offset chance die-rolls or create an engine to help you tame the lands.

King of Tokyo

2-6 Players 30min Ages 8+ In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo. At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory. The fiercest player will occupy Tokyo, and earn extra victory points, but that player can’t heal and must face all the other monsters alone! Top this off with special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more…. and it’s one of the most explosive games of the year! In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.

Bohnanza

2-7 Players 45 min Ages 12+ In the game, you plant, then harvest bean cards in order to earn coins. Each player starts with a hand of random bean cards, and each card has a number on it corresponding to the number of that type of beans in the deck. Unlike in most other card games, you can’t rearrange the order of cards in hand, so you must use them in the order that you’ve picked them up from the deck — unless you can trade them to other players, which is the heart of the game.

Ravine

3-6 Players 20-40 min Age 7+ Ravine is a strategic and cooperative survival card game. You and your friends survived the plane crash, but will you survive the night? Work together to forage for food, craft a fire, and build shelters, but be wary: every step you take in the ravine could be one step closer to madness. During the Day, players risk their hearts to leave camp and forage for food and supplies. Before sunset, players work together, share what they found, and craft supplies. If you prepare well enough, you may survive the Night. Be prepared for more than just bumps in the night. Weather, animals, and other wild things will put you and your team to the test. BEWARE: Fall below two hearts and you will go mad. Lose all of your hearts to risk or the elements, and you lose the game. Survive all of the Night cards in your deck, and you win.

Community Garden

2-4 Players 45-60min Age: 12 + It’s time to make our Community Garden thrive! Players will use Gardeners to gather resources like water and compost and then will play cards ranging from dill to strawberries to butternut squash. The player who has scored the most points through growing their garden and collecting Harvest cards wins the game. But this is a community garden, so you’ll be helping your fellow players acquire the resources they need to make their plots prosper as well. Community Garden is played over 7 rounds, in which players are aiming to collect resources – water, compost, trowels, and seedlings – in order to play Garden cards, such as oregano, collard greens, and shishito pepper. On their turn, players will place one Gardener on the board to gain resources, gain Garden cards, or to use Tool cards.  After 7 rounds, the player who has scored the most points through planting Garden cards and collecting Harvest cards, wins the game! -description from designer

Viticulture

In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success. The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There’s competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers. Fortunately for the vineyard owners, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful. Using those workers and visitors, the vineyard owners can expand their vineyards by building structures, planting vines, and filling wine orders, working towards the goal of running the most successful winery in Tuscany. Viticulture Essential Edition includes the base game of Viticulture and a few of the most popular modules from the original Tuscany expansion, including Mamas & Papas, Fields (previously known as Properties), expanded and revised Visitors, and Automa cards for a solo variant, along with a few minor rule changes.

My Island

Modeled after 2020’s My City, My Island is a competitive legacy game in which you develop your own unique island from connected hexagons. Over 24 games, you will experience the history of your island and discover its secrets, with each of the individual games featuring new rules and game materials with which you will permanently change your island.

Flamecraft

Artisan dragons, the smaller and magically talented versions of their larger (and destructive) cousins, are sought by shopkeepers so that they may delight customers with their flamecraft. You are a Flamekeeper, skilled in the art of conversing with dragons, placing them in their ideal home and using enchantments to entice them to produce wondrous things. Your reputation will grow as you aid the dragons and shopkeepers, and the Flamekeeper with the most reputation will be known as the Master of Flamecraft. In Flamecraft, 1-5 players take on the role of Flamekeepers, gathering items, placing dragons and casting enchantments to enhance the shops of the town. Dragons are specialized (bread, meat, iron, crystal, plant and potion) and the Flamekeepers know which shops are the best home for each. Visit a shop to gain items and a favor from one of the dragons there. Gathered items can be used to enchant a shop, gaining reputation and the favors of all the dragons in the shop. If you are fortunate enough to attract fancy dragons then you will have opportunities to secure even more reputation.