Mimic's Market Cards & Games

Cult of the Deep

4-8 Players 45-75 min Ages 14+ You are a cultist, trying to establish your faction’s rise to power. Fight over rituals and mythical monsters as you seek victory and control of the cult. Roles Each player is given a role that will remain hidden throughout the game, except the High Priest. This role will determine your win condition: High Priest – Root out corruption in the cult. Kill all Cabalists, the Heretic, and survive. Cabalists – Seek to take control of the cult. Kill the High Priest. Faithful – Protect the High Priest from threats to their power. Kill all Cabalists, the Heretic, and the High Priest must survive. Heretic – Burn the whole cult to the ground. Kill the entire cult, yourself included if necessary.

Dune

2-6 Players 120-180 min Ages 14+ Imagine you can control the forces of a noble family, guild, or religious order on a barren planet which is the only source for the most valuable substance in the known universe. Imagine you can rewrite the script for one of the most famous science fiction books of all time. Welcome to the acclaimed 40-year-old board game which allows you to recreate the incredible world of Frank Herbert’s DUNE. In DUNE you will become the leader of one of six great factions. Each wishes to control the most valuable resource in the universe – melange, the mysterious spice only found at great cost on the planet DUNE. As Duke Leto Atreides says “All fades before melange. A handful of spice will buy a home on Tupile. It cannot be manufactured, it must be mined on Arrakis. It is unique and it has true geriatric properties.” And without melange space travel would be impossible. Only by ingesting the addictive drug can the Guild Steersman continue to experience visions of the future, enabling them to plot a safe path through hyperspace. Who will control DUNE? Become one of the characters and their forces from the book and . . . You decide!

Autumn Harvest – A Tea Dragon Game

2-4 Players 30-60 min Create a bond between yourself and your Tea Dragon that grows as you progress through the seasons, creating memories to share forever. Each player’s deck represents their own Tea Dragon. From turn to turn, players will choose to draw a card, triggering effects and strengthening their position, or buy a card, improving their deck or scoring points. At the end of the game, the player with the most points wins! Autumn Harvest: A Tea Dragon Society Game is a standalone game that can be combined with The Tea Dragon Society Card Game and expanding gameplay to five players!

Betrayal at House on the Hill

3-6 Players 60+ min Ages 12+ The House on the Hill still sits abandoned, and fearless group of explorers has been drawn to the house to discover its dark secrets. Immerse yourself in the narrative gameplay as you take on the role of one of those explorers. The co-operative board game Betrayal at House on the Hill: 3rd Edition includes fifty haunts and dozens of danger-filled rooms that will terrify even the strongest among you. At first you’ll work together, but beware…one explorer will betray the others and then the haunt begins. This edition of the popular haunted house traitor game features content and gaming elements that help new players jump right in. So gather friends for a game night of monsters, miniatures, and modular board pieces in this immersive, story-driven hidden traitor game.

Bandida

1-4 Players 15 min Ages 6+   A light-security prisoner is trying to escape through tunnels starting underneath her cell. Will you be able to join forces and cards to stop her? Bandida is a cooperative game of strategy and observation for the entire family. Which side will you choose this time: will you play cop and try to prevent Bandida from running away, or join the wild side and help her? In this new Pocket game, you will find all the things you loved about Bandido and more. Three different ways of playing and cooperating all together bring even more fun.

Inheritors

2-4 Players 30-45 min Ages 10+ In the dark of the night, whispers spread throughout the court: “The King is dead!” Inheritors is a 2-4 player open drafting, hand management card game. As one of the King’s Inheritors, you will seek influence among five clans, spy on your competitors, and tip the courts in your favor to win your rightful place on the throne. Build Influence in the 5 Realms.Gain the support of Clan leaders – each with unique abilities.Use Advocates to outthink your opponents.Race to claim Honors.Journey on Quests to prove yourself to the Realms. Inheritors provides a big game experience in a small box you can take with you anywhere. Let the games begin!

Red Dragon Inn

2-12 Players 30-60 Minutes Ages 13+ The Red Dragon Inn 5: The Character Trove is a fast-paced, light-hearted card game for two or more players. You and your increasingly mighty party of adventuring companions have spent all day slogging through the dungeon, killing monsters and taking their stuff. Now you’re back in town, healed up, cleaned up, and ready to party at the Red Dragon Inn. Drink, gamble, and roughhouse with your friends. But don’t forget to keep an eye on your gold. If you run out, you’ll have to spend the night in the stables. Oh… and try not to get too beaten up or too drunk. If you black out, your friends will continue the party without you… after they loot your body for gold, of course! The last conscious adventurer with gold wins the game!   At Mimic’s Market we have a big collection of Red Dragon Inn! In our Trove are the first 6 RDI boxes, the Villains Box, a bunch of individual add-on characters, promo cards, all kinds of fun stuff!

Magic Maze

1-8 Players 15 min Ages 8+ After being stripped of all their possessions, a mage, a warrior, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first, then find each individual’s favorite store, and then locate the exit. In order to evade the surveillance of the guards who eyed their arrival suspiciously, all four will pull off their heists simultaneously, then dash to the exit. That’s the plan anyway…but can they pull it off? Magic Maze is a real-time, cooperative game. Each player can control any hero in order to make that hero perform a very specific action, to which the other players do not have access: Move north, explore a new area, ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However, you are allowed to communicate only for short periods during the game; the rest of the time, you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game, each having stolen a very specific item, then everyone wins together. At the start of the game, you have only three minutes in which to take actions. Hourglass spaces you encounter along the way give you more time. If the sand timer ever completely runs out, all players lose the game: Your loitering has aroused suspicion, and the mall security guards nab you!

Hanabi

2-5 Players 25 min Ages 8+ Hanabi—named for the Japanese word for “fireworks”—is a cooperative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order. (In Japanese, hanabi is written as 花火; these are the ideograms flower and fire, respectively.) The card deck consists of five different colors of cards, numbered 1–5 in each color. For each color, the players try to place a row in the correct order from 1–5. Sounds easy, right? Well, not quite, as in this game you hold your cards so that they’re visible only to other players. To assist other players in playing a card, you must give them hints regarding the numbers or the colors of their cards. Players must act as a team to avoid errors and to finish the fireworks display before they run out of cards.

Werewords

4-10 Players 10min Ages 8+   In Werewords, players guess a secret word by asking “yes” or “no” questions. Figure out the magic word before time is up, and you win! However, one of the players is secretly a werewolf who is not only working against you, but also knows the word. If you don’t guess the word in time, you can still win by identifying the werewolf! To help you out, one player is the Seer, who knows the word but must not to be too obvious when helping you figure it out; if the word is guessed, the werewolf can pull out a win by identifying the Seer!